Spaceship:Bridge
From TextAdventure
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[edit] Location Status
Reasonably simple room. The only thing it needs is some nice writing for the press engine ignition button action.
[edit] Location
What is the name of your location?
The Bridge
What text is displayed to the player upon entering the location for the first time, if there is any?
The first thing you notice about the bridge is the unnerving absence of sound; normally there's all sorts of chatter as you and your crew ply your trade across the known cosmos, discussing such matters as interplanetary politics, the lack of reasonable disaster recovery procedures, and defunct confectionery brands due for revival. Even with the crew gone, there should be a pleasant hum of the ship's machinery keeping you alive, warm and moving. The cold, still silence feels deeply unnatural.
Write your location description here.
The nerve centre of the entire ship, and by extension your livelihood. You see the Captain's Chair, the Viewscreen, the Navigation Terminal, the Communication Terminal, the Weapons Terminal, the Internal Ship Status Terminal, and the exit.
Where does the player go, or what is displayed when the player tries to go in the fore, aft, port, starboard, up, or down directions?
fore: ...
port: ...
starboard: ...
up: ...
down: ...
What is displayed when a player tries to go in a direction that has no exits?
The only exit is to the aft, leading back to the top deck corridor.
If you have any notes for the programmers about the location, put them here.
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[edit] Scenery Objects
Captain's Chair
Provide three or more words for the player to refer to your object with.
chair, captains, captain, captain's, seat
Write your object description here
Your seat, pardon the pun, of ultimate power on the ship. Height adjustable and well padded as to make it more comfortable than all other chairs on the bridge, which often leave the rest of your crew squirming as if they're towards the end of a 3 hour film. You had it embroidered with your name in a gold swirling script which yells importance. To be honest it makes you beam with pride and achievement just looking at it.
How can your object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)
sit: You relax into the comfortable chair, savouring your brief repose after an ardous day's work. (player on chair)
raise: You raise the chair a little.
lower: You lower the chair a little.
What is the name of your object?
Communication Terminal
Provide three or more words for the player to refer to your object with.
communication, comms, terminal,
Describe your object here.
Your ship's link to the outside world, and the most boring sear on the bridge. Usually manned by Johnson, the ship's flunky. From here you can transmit messages deep into space. If it wasn't for the dodgy scanner, you could probably have used this to send out a distress signal, and avoided today's hardships. The switch to activate the automated distress signal is so simple even you can use it; it says off, or on.
How can your object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)
activate/press/switch (first time): You press the button to activate the automated distress signal, which start broadcasting on all frequencies: "M'aidez, m'aidez, m'aidez, currently in need of assistance at these co-ordinates. Any ships in the area, please render assistance as soon as possible." You sigh, that would've been really useful at the start of this crisis. C'est la vie.
activate/press/switch (other times): It's still broadcasting your now redundant cry for help
What is the name of your object?
Internal Ship Status Terminal
Provide three or more words for the player to refer to your object with.
internal, ship, status, terminal, console
Describe your object here.
This is console Helen uses when she's not in engineering to monitor the ship's systems. The top of the terminal is a copy of the Ship Status Monitor in your quarters. The display currently says
Gravity: Operational Life Support: Operational Hull Integrity: Stable Engines: Operational
Looks like all your DIY repairs have worked.[if navigation panel button hasnt been pressed] Best restart the engines and get moving again.
How can your object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)
...
What is the name of your object?'
Navigation Terminal
Provide three or more words for the player to refer to your object with.
navigation, nav, terminal,
Write your object description here
The navigation terminal consists of a joystick, which resembles something from an old video game, with no fewer than five buttons, auto-fire and an LCD clock/stopwatch combo. The joystick is used for manual maneuvering and has saved the day many a time when the ship has encountered an asteroid field. The other buttons are used to activate and control the engines[if ignition button has been presssed]; at the moment, the ignition button looks mighty inviting.[otherwise].[end if]
How can your object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)
press ignition button: You hold your breath in anticipation as you hit the big red ignition button. For a few moments nothing happens and you wonder what else is wrong, then suddenly the whole ships begins to gently rock and shake as the engine's ignite. Eventually it settles to a calm rumble and on the view screen you can see movement, slowly picking up speed. You've done it, you're on your way back to port. The automatic guidance should see you the rest of the way. Now all you need is some sleep.
pull/push/move joystick: (when engines not switched on) Since the engines are switched off, that's not going to achieve anything.
(when engines on) You've set the navigation controls to auto-pilot, and you're too tired to fly the ship home manually. Time for bed maybe.
What is the name of your object?
Viewscreen
Provide three or more words for the player to refer to your object with.
view, screen, viewscreen,
Write your object description here
Upgraded only last month your viewscreen is a marvel of cutting edge holography and certainly wouldn't look out of place in the home of an Intergalactic Premiership Blitzball star.
How can your object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)
...
What is the name of your object?
Weapons Terminal
Provide three or more words for the player to refer to your object with.
Weapons, terminal,
Write your object description here
The terminal is made up of lots and lots of colourful buttons, pressing them results in lots of big colourful bangs. You don't need ship to ship weaponry very often but when you do Hudson always gets far too much pleasure out of it for your liking.
How can your object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)
press/use/operate:
[if engines have not been activated] Wrong terminal, you've got to restart the engines if you want to get out of here.
[if engines have been activated] Considering for a moment the cost associated with each button press you decide you're not going to waste precious ammunition, even if the occasion does warrant a grand firework display. You'll celebrate tomorrow. Now, it's time for bed.
What is the name of your object?
...
Provide three or more words for the player to refer to your object with.
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Describe your object here.
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How can your object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)
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How can your object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)
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[edit] Takeable Objects
What is the name of your object?
...
Provide three or more words for the player to refer to your object with.
...
Describe your object here.
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How can the object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)
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[edit] Containers
What is the name of your container?
...
Provide three or more words for the player to refer to your container with.
...
Describe your container when it is closed.
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Describe your container when it is open.
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What objects are inside your container?
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How can the object be manipulated by the player, and what happens, or is displayed when the player attempts to do so? (for example, the player may try to take or push or pull or jump over your object...)
[edit] Switchable Objects
What is the name of your object?
...
Provide three or more words for the player to refer to your object with.
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Describe your object when it is off.
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Describe your object when it is on.
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[edit] Doors
What is the name of your door?
Bridge Door
Provide three or more words for the player to refer to your door with.
bridge, door
Describe your door when it is open.
It's open, leading to the top deck corridor.
Describe your door when it is closed.
The amount of trouble that door's put you through today.......
If your door is locked, how does the player unlock it
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