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Welcome to the Gamesblog's Text Adventure
This is a collaborative project of The Guardian's gamesblog community. The aim is simply to create the greatest group-generated text adventure in the world ever. Our first attempt resulted in Chapter One of Contamination, a thrilling tale of conspiracy and horror. Play Contamination Chapter One
Sadly, Contamination petered out for various reason. We're not quitting! Having learned from our mistakes, we're now embarking upon on our second adventure, with a working title of Spaceship.
For inspiration, check out the nugget that started it all off.
All content on this site, including anything you submit, is licensed under the following terms:
Creative Commons Attribution-Noncommercial-Share Alike 2.0 UK: England & Wales License
Project Index
- Game Structure
- Components
- Opening Quotations - Quotations for the start of the game
- Default Rejection Messages - Game error messages
- Cover Art - Cover artwork proposals
- Score Rankings - IF games usually give a rank to the player depending on their final score. Help us write ours.
- Crew Roster - Names of the ship's absent crew.
- Puzzle Specific Sections
- The Officer Suitability Space Personality Questionnaire SciFi Personality Test Questions - Personality testing questions
- SciFi Questions for the Distress Signal puzzle - Sci-Fi Quiz
- Terminal Insanity - Junk text for distorted terminals
- Helper Pages
- Object Watch - Page to allow visitors to write object descriptions
- Categories
- Category:Room - List of all game rooms
- Category:Puzzle - List of all game puzzles
The DEMO
Start playing our game through one of the links below.
Play Online
Download the Zcode file
- NA for the moment
OMG this wikigame thing is awesome. How can I help right now?
We're looking for people to contribute in any way they can. Here are some suggestions:
- Help us playtest our game to iron out any bugs and make the game a more pleasurable experience for the players. Go at once to the Text Adventure Testers page.
- We're also looking for people to contribute their coding skills. The language of choice is Inform7. Scroll down the page to see how.
But I have no time! np, there's Quick Help
At the moment, the easiest way for people to contribute is by simply playing the game and reporting any bugs to the Casual Testers Page. If you don't want to play, but want to contribute, you can do so our narrative watch page which has a lot of different things to help write. You can also look through Object Watch and help write any objects that are missing.
Older Quick Helps
These are some older quick helps. The ones with the help mosted needed are at the top. The difficulty of the quick help has also been ranked.
- The Officer Suitability Space - Personality Questionnaire SciFi Personality Test Questions - help create our puzzle's Personality Test based on classic SciFi tight spots - HARD
- Terminal Insanity - Our game features a malfunctioning computer terminal that randomly spews out snippets of garbled computer code. Help contribute with this. - HARD
- Score Rankings - IF games usually give a rank to the player depending on their final score. Help us write ours. - EASY
- SciFi Multiple Choice Questions for the Distress Signal puzzle - add your multiple choice SciFi questions from your favourite movies and books - EASY
- Opening Quotations - it's a tradition in IF games to start your game with an interesting quotation, help us write ours. - MEDIUM
- Default Rejection Messages - help personalise the game's syntax errors - EASY
Redundant Quick Helps
- The Engine - A crazy mish-mash of metal? Or an organic goo... what parts actually make this baby run? Add your thoughts. - REDUNDANT
- Description Drive - We are currently pushing to get our location descriptions and first looks written. Important quick help, so get your best writing hat on and help out. -REDUNDANT
Latest News and Milestones
17/11/08
SPACESHIP IS IN APLHA!
Come test us...
We're looking for friendly faces to have a go at the game, located here, and to let us know where things work, where they're fun, and most importantly where they fall apart. The nicest thing is that it means you get to play a game that you helped to create PLUS we get to make the game better for release in less than a month's time.
No, seriously. We're launching the whole darn thing in a month. And your names are going to be on it. Rock on.
So if you decide you want to play the game and help us test it out before the rest of the jokers get to have a go, please do. If you want to help us out even more, you can save a transcript of your journey:
1) type 'transcript' at the first prompt 2) save it to your machine as spaceship test [date] [preferred name for the credits, if different from the one we have on file!] 3) type 'quit' to exit the game 4) send your saved transcript to us at wikicoders + at+ googlemail.com when you've had your fun.
Let us know your thoughts. We really want to make this good.
You don't need to compete the game in one sitting either - you can type 'save' at any time and return later to the same spot by typing 'restore'. Don't forget to record a transcript tho, and to type 'quit' at the end of your session or it won't be saved.
Many thanks again to you all for contributing along the way.
Another public service announcement: we're running a competition for Spaceship!'s Cover Art - win a copy of Mirror's Edge (PAL) if yours is the chosen one! Submit your entries to our Flickr pool or send 'em to gamesblog +at+ googlemail.com. Deadline's Friday 21 Nov.
Thank you thank you thank you. And congrats on helping create something beautiful :)
Aleks
30/07/08
After a large period of finalising the location designs, setting up a programming team structure, and deciding to start the programming from scratch we are finally starting to create a game. The fruits of this labour can be (hopefully) enjoyed in the form of our demo, which can be downloaded or played through one of our web interpreters. (see the demo section above)
03/07/08: Today's action-packed meeting was chokka with plans and action points. Here's the skinny:
- we're using the codebase developed by the marvelous Dave C
- we're going to spend this week focussing on the design: finalising the upper deck, integrating the puzzles etc
- hey rogue coders - are you ready to go go go from the beginning of the week 14 July? That's when it all kicks off
- we shall have something for people to look at and touch from the end of that week - NO EXCUSES!
- only general blog updating the massive at the gamesblog - no object watch or requests for help until we've got something to show.
Next meeting is Tuesday 8 at 5pm via google talk. To come along, email gamesblog + at + gmail.com
30/06/08
Can the regulars please view the Action Plan and discuss.
Current Focus
Everyone
Test our game, or help with the quick help items.
The Designers
Help get the remaining locations up to a codeable status. See the locations page for the current status info.
The Coders
Get coding or testing. Rooms available to code are on the locations page. If no room are available, you can still help improve the existing code. Also see Text Adventure Coders for more info.
The Testers
Star testing now, please view the Text Adventure Testers page for more info.
Personnel
Please add yourself, if you're so inclined!
Text Adventure Coders
This inimitable group of brainiacs get the honour of being the people who make it all happen. Your role is based upon what the Designers come up with, which is based upon what the Storytellers describe.
- Michael Brunton Spall
- DennisChow
- Chris Miller
- Nafter
- Adad64-Email me at adad64@gmail.com if you need me... Cuz I'm busy now.
Text Adventure Designers
The Game Design is all of the detailed information that goes along with the Story, including lists of rooms, objects, characters and anything else required.
- Aleks Krotoski (gamesblog+at+gmail.com)
- Michael Brunton Spall
- DennisChow
- Philwal
- Weefz (hello!)
- Alobster
- PerrinAshcroft
- Hambargarz
- cavalcade
- Limni
Text Adventure Storytellers
The story is the roadmap for the design of the game. It's a written description of the path which the player will take, from start to finish. It's the meta narrative.
- Aleks Krotoski (gamesblog+at+gmail.com)
- Philwal
- DennisChow
- PerrinAshcroft
Text Adventure Testers
These guys check that the game works in the way it's meant to.

